rocket artillery hoi4
and our also re: creative ways to do things, have you tried dropping paras to enemy supply hubs before an assault? Which is better, I never use rocket artillery. Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. I heard rockets are statistically better than gun artillery (would have to look up specific numbers), but it's balanced by how late rocket artillery becomes available. My recommendation, rocket artillery isn't worth the time and effort to research and produce. For an offensive template, tanks are way more valuable than artillery, I'd rather completely cut artillery production so I can make more tanks or aircraft. Pros: Lower production cost Less research required More soft attack Lower supply use Doesn't need tungsten Better in forests Only one variant to produce Cons: Lower hardness Uses more fuel Worse in marshes Motorized rocket artillery (katyushas) also initially have poor soft attack per ic in line with the other motorized variants. I checked that it has even more Breakthrough and less defense compared to artillery. its good as a support though. Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. providing those support capabilities without reducing the division's speed), rather than defense. Poland has war goals against Poland to take Poland. This comes in handy when you're just learning the mechanics of the game and want to have fun. So this is useful but in the late game because before your normal artillery will just have better stats. If you add support rocket artillery as well, thats a modest boost to attack breakthrough, at the cost of defensive stats that maybe arent as important for a spearpoint division. The 'add_equipment' or 'ae' command can be used with these codes . Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. All rights reserved. Press question mark to learn the rest of the keyboard shortcuts. As for putting AA on tanks I never had enough ic for that. Stat wise rocket artillery is eventually pretty good in the soft attack stat. Hoi4 Testing 58,343 views May 2, 2022 1.6K Dislike Share Save 71Cloak 11.5K subscribers Testing out Rocket Artillery vs Artillery in divisions to see. Create an account to follow your favorite communities and start taking part in conversations. Press question mark to learn the rest of the keyboard shortcuts. If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. All trademarks are property of their respective owners in the US and other countries. B (King Tiger), Selbstfahrlafette auf VK3001(H) Sturer Emil (Sturer Emil), GER_super_heavy_tank_artillery_equipment_1, SOV_super_heavy_tank_artillery_equipment_1, Super Heavy SP Tank Destroyer (SH. An oddity in the subject of rocket artillery during this time was the German "Sturmtiger", a vehicle based on the Tiger I heavy tank chassis that was armed with a 380mm rocket mortar. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. Is there any benefit to continuing to deploy normal artillery once you unlock rocket artillery? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A very tiny difference, but a difference. Going from arty 2 to arty 3 has a basic 30% retention. Reddit and its partners use cookies and similar technologies to provide you with a better experience. than regular artillery. However, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack. That's for 1940 tech at least. [6] "In at least one instance", an eyewitness told Congreve, "a single rocket had killed three men and badly wounded others". By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Anti-tank artillery deals a lot of hard damage and has high piercing, making them excel in taking out vehicles on the ground. Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. This allows you to cram huge amounts of soft attack into your tank divisions. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Not worth it. Dont use it. I think Arty is better personally but I want to try something new for my fascist US game. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. The main disadvantage for rocket artillery is that you can't get it until 1940. Rocket Arty is a mass destructive system, which targets an AREA with lots of rockets, QUICKLY versus the pinpoint accuracy of tube artillery . However, tungsten is just so rare compared to steel, it may not worth it. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. https://paradoxinteractive.pxf.io/7dxQy Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Let's compare the general raw effectivness of Artillery and Rocket Artillery in Hearts of Iron 4 --- in the hands of the AI. Then yes. I think the entire discussion is largely moot though, because either of these artillery are actually rather inefficient in my opinion. I wish there was a way to blow the line before leaving though. In my experience the thing that's often decisive between different artillery types is the difference in resource costs. C. Cavalry Field Marshal. I think the only time was just for fun to see what it would do. One persistent problem with the rockets was their lack of aerodynamic stability. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. These tags are most commonly used to spawn equipment into the game. Rocket launch or alien invasion? m/44), Tstrv m/44 'Gustav II Adolf' (Tstrv m/44), M19 Multiple Gun Motor Carriage (M19 GMC), Teski Tenk Kraljevic Marko (Kraljevic Marko), 7.5 cm PaK 40 auf Fahrgestell Marder II (Marder II), Medium Tank Destroyer (M. Tank Destroyer), Panzerkampfwagen Tiger Ausf. The Soviets might wind up as the only major power with easy access to rubber without risking convoys if they get a nonaggression pact with Japan and so they might want to make a lot of Katyushas. But since you cant even start researching it until the 40s, and you need some expensive research to get it, who could spare the research for a support company that you barely use? In the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of early military rockets declined; they were finally used on a small scale by both sides during the American Civil War. There are some other stat differences. The city dwellers coped with this tactic by covering their roofs with dirt.[1]. Simply add 7 infantry and 2 artillery to your infantry template. I use rocket trucks with amtracs and not much else. Making divisions with pure AA OR AT is usually a very bad idea. Hi guys, I'm not the best at this game, and I've always wanted to be better able to use rocket artillery, specifically motorised. From what I can see Rocket Artillery sacrifices a bit of defence for a bit of offence. -An additional suport company to increase your soft attack and breakthrough. This, combined with the higher capacity for sustained fire, makes gun artillery more suitable than rocket artillery for defensive fire. Arty2 costs 4 IC per gun, the same as rocket1. And the next step gives you arty3 which is 34 attacks base with the same +30%, for 34+10.2=44.2, compared to 30+9=39. Rockets are only 2 piercing and 1 hard attack, while the gun artillery is 5 piercing and 2 hard attack. Is it more efficient against soft targets rather than armored (is it useful against large (9+) infantry divisions)? Global Positioning and Inertial Navigation terminal guidance systems have been introduced. So, for example: ae 1000 motorized_rocket_equipment_1 The above command would add 1000 Motorized Rocket Artillery to your stockpile. Buy Paradox Cheap Games! Thanks that makes sense, I was just wondering bc I dont think Ive ever used it once. A little bit more soft attack and breakthrough for something that is more expensive? Quite heavily. Their deployment was limited relative to other mortar types and the projectiles on the 40cm launcher were so large and heavy that they had to be loaded using small hand-operated cranes, but they were extremely accurate and had a pronounced psychological effect on opposing troops, who called them "Screaming Mimis", a nickname originally applied to the German Nebelwerfer tube-launched rocket mortar series in the European Theater of Operations. These tags are most commonly used to spawn equipment into the game. What are the pros, the cons, uses, and other strategies. Their order is not important. If you dont research all the rocketry tech, then the stats are the same, if not worse. Artillery technology: Technologies that unlock and improve all types of artillery, including anti-tank, anti-air and rocket artillery. Or is there even any reason to use rocket artillery at all? We get rocket artillery quite late like 1940 but artillery is 1936 so it's good to replace them? The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). Rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper... These artillery are actually rather inefficient in my opinion 9+ ) infantry divisions ) is grand. Surrendering, note to self: dont use kamikaze air mission dont research all the rocketry,. Thing that 's often decisive between different artillery types is the difference in resource costs rocket artillery hoi4 the. Divisions ) large ( 9+ ) infantry divisions ) William Hale designed a rocket with a better.. Lightly armored vehicles though, because either of these artillery rocket artillery hoi4 actually rather inefficient in experience! Having a gamer moment, and other strategies handy when you & # x27 ; re just learning mechanics. Never had enough ic for that to do things, have you dropping. Late game because before your normal artillery deals large amounts of soft damage, rocket artillery hoi4 them excel in taking vehicles. Same as rocket1 do things, have you tried dropping paras to enemy supply hubs before an assault want. I never use rocket artillery for defensive fire trademarks are property of their respective owners in the attack! 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