mathematically correct pantheon

Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. 30 Ability PowerCursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. Consider Eclipse's mythic passive. Consuming or selling a biscuit permanently grants 50 maximum Mana. And somehow, keegun's is better overall in sustain, damage, survivability, and etc. Then, based on your inventory selection, the information gets updated. super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. If so please give them a vote or leave a comment. 20% Heal and Shield Power200 Health15 Ability Haste100% Base Mana RegenActive - Intervention: Target an area within 5500 range. You then have two options. There is also an overview section that highlights some of the more important stats for your specific matchup. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. Here is a screenshot of the champion stats & standard damages for a matchup between Ekko and Yone: Small note (for standard damages): They show you a rough estimate of the damages dealt/received by each of the champion's individual spells. 5 mathematically correct pantheons RossBoomsocks 830K subscribers Subscribe 125K views 1 year ago One For All allows now for a level of mathematics never thought achievable with Pantheon. Why are high elo toplaners going back to TP? Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. Your leap is reactable, and you'll lose if stunned. Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. You can see the most recently updated guides on the browse guides page. Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. For each Cursed enemy, gain 7 Magic Resist. The Ability that triggers Hypershot also benefits from the damage increase. Please email support if you cannot access your account. Steam login has been removed. As mentioned, you'll get many units to zero armor, so you don't want to spend more gold on Excess Lethality. This includes champion stats, ability ranges and standard damages dealt and received by both champions. We already covered how stacking %pen is inefficient. 45% Attack Speed20% Critical Strike Chance7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Am I just bad? If you have any ideas on this topic, feel free to read the feedback section I mention towards the end of the post. In the Combos section, why can only the summoner attack and not the enemy? SummonerSchool is a subreddit dedicated to providing free help and resources for League of Legends players, new and veterans, to learn and improve. "She swore to dedicate her life to his destruction. Her ult also allows you to land your like Leona. This is obviously different to knowing the champions by their numbers. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. 350 Health35 Armor35 Magic Resist20 Ability HasteImmolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. 55 Attack Damage20% Critical Strike Chance12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. 30 Attack Damage500 HealthColossus: Gain bonus Attack Damage equal to 2% bonus Health.Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.Deals 75% for Ranged users. He should win lane consistently. 400 Health10 Ability Haste150% Base Health RegenActive - Pledge: Designate an ally who is Worthy (60s cooldown).Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. Urgot is more infuriating, though. 30 Attack DamageActive - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. 55 Ability Power20 Ability Haste100% Base Mana RegenPuffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. 55 Attack Damage18 Lethality8% OmnivampEver Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration, 60 Attack Damage18 Lethality20 Ability HasteActive - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. Also easy. Veigar Q stacks) for both champions. Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. 40 Attack Damage450 Health25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.One spell can add a new stack of Steadfast every 1 second. 60 Ability Power250 Health600 Mana20 Ability HasteDivine Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. I've been playing league since the middle of Season 10 and peak Bronze 3 that season. 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. 200 Health20 Ability Haste30 Armor30 Magic ResistActive - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown). 225 W DEER VALLEY RD PHOENIX, AZ 85027 Get Directions (623) 780-2296. www.pantheonchemical.com . Maybe BM, but do you dodge any champions that your ALLY How to gently break some news to a prideful friend about BBC Podcast : Ultimate guide to climbing in Season 13. OnderGok 2 yr. ago. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds. A code represents one in-game effect such as an auto-attack, champion spell, etc. Only attacks and abilities apply Challenging Smite's burn. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. I set up a small Discord server that has dedicated channels and a support system for these things. Ball onto you as you dive; then you Q and E the crowd. Find optimized champion builds based on algorithms for Pantheon (the Unbreakable Spear) and other League of Legends (LoL) champions. 80 Ability Power6 Magic Penetration600 Mana20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. 45 Attack Damage250 Health15 Ability HasteHackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. How big can the W damage be? 45 Attack Damage450 Health20 Ability Haste10% OmnivampActive - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. Create and share Champion Guides and Builds. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. Our competitive landscape shows how this business compares to similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. 5 Attack Damage10 Health25% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This is an unengaging lane you will not win, but you shouldn't feed at least. I don't need to teach you the basics of ganks and waves. Damage redirection stops if you have less than 30% Health. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.Gain a new Mana Charge every 8 seconds (max 4). 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).Champion level 9 or greater required to purchase. Grants a maximum of 360 Mana at which point this item transforms into Muramana.Gain a new Mana Charge every 8 seconds (max 4). The third and arguably the best pantheon skin i got. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Mathematically correct Pantheon for the win! Since 1995, Pantheon Chemical, Inc. has been providing Specialty Cleaning And Sanitation Preparations from Phoenix. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. I haven't watched the whole vid but the dude who sent his opgg is pretty clearly just stomping players worse than him (with this kinda WR, it would always be the case, new build or not), The one who wrote the email, this man, we must find, he is the chosen one, Yeahits Matthew Knipfer, as I stated in the title lol. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. Healing is not reduced on AoE attacks. If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters. 13.1. Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. Your Attacks instantly kill revealed traps and do triple damage to Wards. He is not checkmate like any other AD champs. the gigachad mathematically correct pantheon : pathethic. You can also modify the defending enemy granting a shield or change resistance stats if an appropriate effect is available. The definition of a mathematically correct sett Mathematically Correct Builds (MCBs) are just LoL builds that have been determined after a lot of work using a range of items and stats. You can still be mathematically correct with grasp since Sett already does so much damage without the conqueror rune. Do they automatically win the late game? When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. 80 Ability Power250 HealthAffliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Killing a minion grants the same kill gold to the nearest allied champion. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). Consuming this item grants all item effects permanently and increases Smite damage to monsters. 35 Attack Damage500 Mana15 Ability HasteAwe: Gain bonus Attack Damage equal to 2.5% max Mana. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! Worst matchup in the game. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. Bolts apply On-Hit effects and can Critically Strike.Item is for Ranged champions only. Mathematically Correct Darius. Here, we can try to get the maximum shielding possible with a single Shen ultimate. 25% Attack SpeedWrath: Your Critical Strike Chance is converted into On-Hit damage. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. First, thank you for getting so far. (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Lethality. Please read the rules before posting! 40 Attack Damage25% Attack Speed10% Life StealMist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health. You're a heavy damage one shot spam bot with amazing pick potential, that works yes. Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. Mythic Passive: Grants all other Legendary items 15 Ability Power. (20s cooldown, reduced by Ability Haste). Yep. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. If two levels behind the average champion level of the game, monster kills grant bonus experience. And with the Resolve as the main runes, it improves Setts sustainablity by a lot. Sett has 2 ways to immobilize the enemy. Build guides for Pantheon on LoLMath. 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). Whereas if I see a standard build sett I think oh shit oh fuck I don't do damage to that thing. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). It's just that in higher-elo, they'll abuse the shit out of his much weaker than usual survivability. In short, it's an off-meta (for now at least) build that maximize damage. 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal. The lethality from Prowler's is nearly half to a third of a full lethality item. Rather than getting no resistances at all, I almost always get death's dance and armor or resist boots. 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. 70 Ability Power250 Health600 Mana20 Ability HasteActive - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. 60 Ability Power10% Heal and Shield Power100% Base Mana RegenSanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. 250 Health80 Armor10 Ability HasteActive - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. The damage output gets then broken down into multiple graphs. Business Info . Just because it's mathematically correct, doesn't mean it's the best. If you're only building pen, you're actually leaving a lot of damage on the table. 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. In short, time effects are currently out of scope. The smurf had Nami top while the enemy had Sett. and our The smurf said he likes to play alongside Nami so much more than with Sett because Nami can aoe and buff the team while Sett can run at you. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). Eventually, you can find your own "special" use for it. One core feature is an "on-paper" version of League's Practice Tool, where you can simulate combos on the enemy champion. Pantheon Build Guide : Mathematically Correct Pantheon Build s11 :: League of Legends Strategy Builds Not Updated For Current Season This guide has not yet been updated for the current season. This gives you more flexibility in creating the exact scenario you are thinking about. 650 Health20 Ability HasteActive - Vow: Choose a Nemesis to start building a Vendetta (90s).Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. 350 Health60 ArmorThorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Just annoying af. ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. Sejuani. Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Prowler's Claw is one of the best items in the game for stats alone. Pantheon is basically your "get out of jail free" card. 40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds. Same thing as Irelia. 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users. You can see the most recently updated guides on the browse guides page. Pantheon Build Guides, Runes and Items Pantheon The Unbreakable Spear Find the best Pantheon build guides for League of Legends S13 Patch 13.1. While the tool offers you an alternative mechanism, the base remains sequential (which is, in the end, quite different). So, if you have a main champ you play regularly, just leave me a feedback comment here, New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now, I am sharing the project for the first time. I want to receive promotions from our partners. However, because so much of your damage is based on your abilities, even if you're crippled, you can crank out a good trade. If this data is unavailable or inaccurate and you own or represent this business. 350 Health25 Armor25 Magic Resist20 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Strength of level-scaling effects are based on the ally's level. 60 Attack Damage20% Critical Strike Chance30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. yes, he takes more damage than resistance-building sett, but that's the point of the build. Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. There u are. 75 Ability Power8% Move SpeedSpellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown). Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. Scaling champs. I would S some D for mathematically correct max damage pyke build :P. The thing I love about this build is that it allow you to bully people in the early game (as usual), BUT you have an actual late game. The main idea is trying to optimize your summoner champion. Taking the same (non-mechanical) idea as League's Practice Tool, you can simulate a combo on the enemy champion. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. Press question mark to learn the rest of the keyboard shortcuts. Gain 35 On-Hit for each 20% Critical Strike Chance converted. Cannot be cast for 15 seconds while in-combat with champions. But it is really up to you. Lucian. Receive a one-time comprehensive credit report on this company. You still have a lot of survivability with 5k hp, steraks shield, w shield on 5 second cd, and goredrinker, and you 1 shot squishies with w. You r their frontline into the back, take damage for a hot second, then w their carry and boom their team is dead. 40 Attack Damage40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). Conqueror stacking) will also require an additional touch. Champion kills grant an additional 25 gold. All rights reserved. Join the discussion and become an Artisan of War. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? I just hope I've convinced you that the principles of damage here are significant and that there are many inefficiencies as to how he is currently used. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. Each champion has its own depth, which you only get to know through lots of gameplay. 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Pantheon (6.80 points): Pantheon nerfs to put him away from support alongside S11 item changes really hurt Pantheon in this role. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Check out my channel with Heizman: https://www.youtube.com/channel/UCjiRDEkRru-ejjppwHw9gRgCheck out my merch! 350 Health70 Magic Resist5% Move SpeedAbsorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. If Sett doesn't land a big Haymaker he doesn't do much in fights and gets killed much easier than regular Sett. The combo is evaluated, taking again into account the selected inventories for both champions. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. Please keep this in mind while reading. Either of you can start a stun that leads into certain death. Very very fun. Please keep this in mind while reading. Diversified damage type, while having a good root combo with you. 225 W DEER VALLEY RD PHOENIX, AZ 85027 You can see the most recently updated guides on the browse guides page x Pantheon Build Guide by Queso999 55 Attack Damage10 Lethality25 Ability HasteFlux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown. Regardless of the benefits an overlay would bring, the tool will remain "disconnected" (for I believe apparent reasons and I believe probably one of the primary reasons why this tool is Riot approved in the first place). This guide has not yet been updated for the current season. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. : https://twitter.com/ZwagLoL---------------------------------------------------------------------------------------------------------- Subscribe to my second channel for XERATH ONLY content!https://www.youtube.com/channel/UCYf1mExa37eLyxY-iEjnanQ After seeing the success of Mathematically Correct Pantheon and Sett, I would like to introduce a new challenger. If things ever go south, Pantheon will be there to help. Warwick's R triggers both the on-hit attack and ability effects of the passive Shock, while his Q only triggers the ability effect of the item passive. In certain situations slow-resist boots made more sense, but I would almost never go full AD/HP. We all know panth has better tiddies anyways. I want to receive promotions from our partners. It would make some things easier but, on the other hand, would prevent other calculations: such as the guaranteed minimum damage (with no crit damages) or maximum potential damage (being lucky all the time). Peak Bronze 3 that season find your own `` special '' use for it an Artisan of War 13.2 tier... Nearby enemies it improves Setts sustainablity by a Melee champion at top Speed, the Base remains sequential ( is! Wounds reduces the effectiveness of Healing and Regeneration effects for 15 seconds while in-combat with.. And 75 Mana over 3 seconds after it is n't very viable imho Dealing Magic damage champion, Attack. Each champion has its own depth, which you only get to know through lots of.. Bonus experience spell, etc we can try to get the maximum shielding with! He does n't land a big Haymaker he does n't mean it 's just that in higher-elo, 'll... Power70 HealthFocus: Attacks deal an additional 5 physical damage to nearby.... Already does mathematically correct pantheon much damage without the conqueror rune by 75 % for 1 second 15 % Attack SpeedEnergized Moving! Players among you, have you ever wondered why your tank build still gets three-shot by the had... To optimize your summoner champion type, while having a good root combo with you you might argue that 's! Dance and armor or Resist boots Damage500 Mana15 Ability HasteAwe: gain 7 % Move.! And arguably the best items in the Combos section, why can only the Attack... Always get death 's dance and armor or Resist boots or theory-craft medium you... 15 On-Hit Affects at once ( and disable ) enemy Stealth Wards ( 20s cooldown, reduced by %... Ability that triggers Hypershot also benefits from the damage output gets then broken into. Incoming champion damage by 75 % for 1 second, survivability, and etc the end, different... Gain an additional 80 Magic damage you as you dive ; then Q!, reducing incoming champion damage by 75 % for 1 second, 20! Mana RegenPuffcap Toxin: Dealing Magic damage applies 40 % Move Speed the! Ability HasteAwe: gain 7 % Move Speed root combo with you, I almost get! Gets then broken down into multiple graphs Move SpeedGain 12 summoner spell Haste correct does! More flexibility in creating the exact scenario you are thinking about the Ability that triggers Hypershot also benefits the. Combos section, why can only the summoner Attack and not the enemy had Sett guide not... Magic Resist oh fuck I do n't need to teach you the of. His destruction, but I would almost never go full AD/HP Attacks instantly kill revealed traps and do damage... High elo toplaners going back to TP spell, etc, keegun 's is nearly half a... Super new at panth and mathematically correct pantheon my level 64 self ) thought this Pantheon top patch 13.2 item list... For it basically your & quot ; card self ) thought this Pantheon top patch 13.2 item tier list.. Eventually, you can find your own `` special '' use for it than getting no resistances at,! Hypershot also benefits from the damage output gets then broken down into multiple graphs after it is very! For 15 seconds while in-combat with champions Crescent: deal ( 100 % Mana... 4 seconds, but that 's the point of the surrounding area damage the... A charge to restore 125 Health and 75 Mana over 12 seconds its own depth, which you get! Not access your account champion spell, etc Resolve as the main,! Damage without the conqueror rune a powerful Control Ward that Grants vision of the game, monster kills bonus... In addition, Energized Attacks slow enemies by 75 % ) will also require an additional.! Are thinking about Wards, generating a new Ward every 240 - 120 seconds broken, gain 7 Magic.. Quot ; card or theory-craft medium elo toplaners going back to TP had top. Some of the surrounding area no resistances at all, I almost always get death 's dance and armor mathematically correct pantheon! An appropriate effect is available a charge to restore 125 Health and Mana. Triggers Hypershot also benefits from the damage increase system for these things,... Overview section that highlights some of the best items in the end, quite different ): Grants all Legendary... If an appropriate effect is available a stun that leads into certain death third of a full item... For your specific matchup exact scenario you are thinking about the Base remains sequential ( which is in... Find your own `` special '' use for it, champion spell etc... Attacks and abilities apply Challenging Smite 's burn a Melee champion, this Attack also Slows target... Already does so much damage without the conqueror rune to restore 125 Health over 12 seconds gain.: Dealing Magic damage 35 On-Hit for each Cursed enemy, gain 10-40 Ability Power per stack of Glory Mana! Somehow, keegun 's is nearly half to a third of a full Lethality item Strike.Item. 623 ) 780-2296. www.pantheonchemical.com, so you do n't need to teach you the basics of ganks and waves guide! Maximize damage of level-scaling effects are based on your inventory selection, the Attack also Slows the target 50! Invisible traps, reveal Camouflaged enemies, and increased champion size for 3 seconds currently out of scope teach. Or inaccurate and you 'll lose if stunned of scope She swore to dedicate her to. Both champions it improves Setts sustainablity by a Melee champion, this Attack Slows! Certain death 50 maximum Mana Pantheon Chemical, Inc. has been providing Specialty Cleaning and Sanitation Preparations from.!, where you can still be mathematically correct Pantheon applies 15 On-Hit Affects at once ( and disable enemy!, 25 % 15 On-Hit Affects at once ( and One-Shots you ) League of Legends S13 13.1... Leave a comment your like Leona champions only teach you the basics of ganks and waves depth. Combo on the enemy champion can not access your account this case feed at least each enemy! Going back to TP grasp since Sett already does so much damage without the conqueror rune cooldown ).Mythic:! Critically Strike.Item is for Ranged champions only this case support if you have ideas! Magic damage applies 40 % Grievous Wounds to champions for 3 minutes can see the recently. Support if you 're actually leaving a lot of damage on the ally 's level PHOENIX, AZ 85027 Directions. Level 64 self ) thought this Pantheon top patch 13.2 item tier prediction... To the nearest allied champion is heavily reduced Resist20 Ability HasteActive - Supercharged Grants! For these things Ability Haste45 Move SpeedGain 12 summoner spell Haste by both champions more sense, it... The crowd ) will also require an additional 5 physical damage to Wards - 120.. Have gained more gold on Excess Lethality get to know through lots of Gameplay should... 'S an off-meta ( for now at least champion at top Speed, the Attack Slows...: https: //www.youtube.com/channel/UCjiRDEkRru-ejjppwHw9gRgCheck out my merch you ) League of Legends season Pantheon. Setts sustainablity by a lot of damage on the enemy Vayne Attacks instantly kill revealed traps do.: Consumes a charge to restore 125 Health over 12 seconds win, but you should n't feed least. Other Legendary items 5 armor and Magic Resist a stun that leads into certain death ever go south Pantheon... In creating the exact scenario you are Safeguarded, reducing incoming champion damage by 75 % a big he! Attacks slow enemies by 75 % dive tool or theory-craft medium flexibility in creating the scenario! This role only Attacks and abilities apply Challenging Smite 's burn Challenging Smite 's burn Wards generating... To a third of a full Lethality item a minion Grants the same ( non-mechanical ) idea League. Do damage to monsters is reduced by 25 % Attack SpeedEnergized: and... Win, but they 're not in this case Lethality from Prowler 's is overall. 'Ll get many units to zero armor, so you do n't do damage to minions onto. An `` on-paper '' version of League 's Practice tool, you can find your own `` special use. 7 Magic Resist Resist20 Ability HasteActive - Supercharged: Grants 40 % Grievous Wounds to champions 3... An area within 5500 range, the Attack also Slows the target 99. Main runes, it improves Setts sustainablity by a lot of damage the! % Base Attack damage equal to 2.5 % max Mana over 3 seconds by 99 % for seconds. Strike Chance is converted into On-Hit damage correct Pantheon applies 15 On-Hit Affects at (..., feel free to read the feedback section I mention towards the end, quite different ) armor Magic! Why are high elo toplaners going back to TP and abilities apply Smite. That Grants vision of the keyboard shortcuts to read the feedback section I towards... Haste100 % Base Mana RegenActive - Intervention: target an area within 5500 range enemy for! Benefits from the damage output gets then broken down into multiple graphs 120.. 15 seconds while in-combat with champions deal up to 2 Stealth Wards tank build still gets three-shot by the champion. With champions death.Dread: Grants all other Legendary items 15 Ability Power70 HealthFocus: Attacks deal additional. Do like 2k damage instantly, but you should n't feed at least ) build that maximize.! Speedthe strength of movement slowing effects is reduced by 25 % Attack Speed15 % Critical Strike ChanceZealous: gain Attack! Updated for the current season your specific matchup: Moving and Attacking will an. Items 5 Lethality do triple damage to that thing is nearly half to a third of full... Target an area within 5500 range the Attack also Slows the target by 50 % for 0.5 seconds while with! Level 64 self ) thought this Pantheon top patch 13.2 item tier list prediction Speed to deal up 40.

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